I wanted to show my progress on a voxel engine that I’ve been working on for the last few days. As of right now I can run a scene with 128x16x128 voxels at 60 fps, and I drop to about 30-35 fps when deforming the world. I still need to make some performance tweaks to not include faces in my mesh that aren’t visible.
Tonight, I got my shader working. Its basically a toon shader with vertex coloring. This one took me a while to figure out since I’ve never written a shader before tonight.
I made this little video to show how my voxel object creator is going. Its still incredibly basic, but you can add/remove voxels, choose their color, and manipulate the camera. No saving yet :(
Also, the image on the left that I was using as my basis is from http://www.flickr.com/photos/sevensheaven/sets/72157622506287150/