Parse Bisonkick levels in Objective-c
I’ve been working on an iPhone game using cocos2d and box2d. I came across Bisonkick which is a free tool for making box2d levels that can export to action script (not at all useful for iPhone development) or xml. With my level in hand I needed to be able to parse it and make a box2d world out of it. Here’s how I did it… An easy way to parse xml in Objective-c on the iPhone is...